ich hab das mit den Pivot zulangsam gelöst. hab jetzt nur ein anderes Problem und zwar geht es um dieses Script.
Es kommt immer zu ner Fehlermeldung siehe Bilder.
/* **************************************************************************** */
/* Florian Hamburg Mod */
/* Copyright © Eins Eins Zwo Modifications - www.112-mods.de */
/* */
/* KENNUNGEN.SCRIPT - Kennungen für Fahrzeuge/Gerät und Personen */
/* */
/* Dieses Commandscript dient zur Identifizierung der einzelnen Fahrzeuge, */
/* Geräte und Eigenschaften */
/* */
/* Original-Script: Witchdoc */
/* Änderungen von : Eins Eins Zwo Modifications */
/* */
/* 16.09.2007, SM, Initial-Version */
/* 14.07.2008, SM, RTH Christoph 29 hinzugefügt */
/* 04.08.2008, SM, Ölspur und RTH-Landepunkt hinzugefügt */
/* 08.10.2008, SM, Vattenfall-Fahrzeug hinzugefügt */
/* */
/* **************************************************************************** */
// FEUER- UND RETTUNGSWACHE ALTONA (F-12)
object f12_klf : CommandScript
{
f12_klf()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_hlf1 : CommandScript
{
f12_hlf1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_hlf2 : CommandScript
{
f12_hlf2()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object 04_36_01 : CommandScript
{
04_36_01()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object TM1 : CommandScript
{
TM1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_rtwb : CommandScript
{
f12_rtwb()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_rtwc : CommandScript
{
f12_rtwc()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_bdienst : CommandScript
{
f12_bdienst()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_wlf_leer : CommandScript
{
f12_wlf_leer()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_container_asgw : CommandScript
{
f12_container_asgw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_wlf_asgw : CommandScript
{
f12_wlf_asgw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_gwh : CommandScript
{
f12_gwh()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_rw : CommandScript
{
f12_rw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f12_grtw : CommandScript
{
f12_grtw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// FEUER- UND RETTUNGSWACHE BERLINER TOR (F-22)
object f22_klf : CommandScript
{
f22_klf()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_hlf1 : CommandScript
{
f22_hlf1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_tmf : CommandScript
{
f22_tmf()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_rtwa : CommandScript
{
f22_rtwa()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_rtwb : CommandScript
{
f22_rtwb()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_rtwc : CommandScript
{
f22_rtwc()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_gw : CommandScript
{
f22_gw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_adienst : CommandScript
{
f22_adienst()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_bfw : CommandScript
{
f22_bfw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// FEUER- UND RETTUNGSWACHE BARMBEK (F-23)
object f23_klf : CommandScript
{
f23_klf()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f23_hlf1 : CommandScript
{
f23_hlf1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f23_hlf2 : CommandScript
{
f23_hlf2()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f23_dlk : CommandScript
{
f23_dlk()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f23_rtwa : CommandScript
{
f23_rtwa()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f23_rtwb : CommandScript
{
f23_rtwb()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f23_rtwc : CommandScript
{
f23_rtwc()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f23_bdienst : CommandScript
{
f23_bdienst()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// FEUER- UND RETTUNGSWACHE VEDDEL (F-33)
object f33_klf : CommandScript
{
f33_klf()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f33_hlf1 : CommandScript
{
f33_hlf1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f33_tmf : CommandScript
{
f33_tmf()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f33_rtwa : CommandScript
{
f33_rtwa()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f33_rtwk : CommandScript
{
f33_rtwk()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f33_gwrd : CommandScript
{
f33_gwrd()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// FREIWILLIGE FEUERWEHR ROTHENBURGSORT/VEDDEL (F-3917)
object f3917_hlf1 : CommandScript
{
f3917_hlf1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f3917_hlf2 : CommandScript
{
f3917_hlf2()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// FEUER- UND RETTUNGSWACHE BILLSTEDT (F-25) (AUSSERHALB)
object f25_segt : CommandScript
{
f25_segt()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// TECHNIK- UND UMWELTWACHE (F-32) (AUSSERHALB)
object f32_udienst : CommandScript
{
f32_udienst()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f32_kmrd : CommandScript
{
f32_kmrd()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f32_wlf_leer : CommandScript
{
f32_wlf_leer()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f32_wlf_container_dekon : CommandScript
{
f32_wlf_container_dekon()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f32_wlf_dekon : CommandScript
{
f32_wlf_dekon()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f32_kran : CommandScript
{
f32_kran()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// NOTARZTEINSATZFAHRZEUGE F-22 (KRANKENHAUS) UND F-14 (AUSSERHALB) SOWIE DES BUNDESWEHR-KRANKENHAUSES (AUSSERHALB)
object f14_nef : CommandScript
{
f14_nef()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object f22_nef : CommandScript
{
f22_nef()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object bwk_nef : CommandScript
{
bwk_nef()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// POLIZEIWACHE NORD
object pol_nord_stw1 : CommandScript
{
pol_nord_stw1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pol_nord_stw2 : CommandScript
{
pol_nord_stw2()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pol_nord_stw3 : CommandScript
{
pol_nord_stw3()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pol_nord_stw4 : CommandScript
{
pol_nord_stw4()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pol_nord_mtw1 : CommandScript
{
pol_nord_mtw1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pol_nord_kripo1 : CommandScript
{
pol_nord_kripo1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pol_nord_kripo2 : CommandScript
{
pol_nord_kripo2()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// POLIZEIWACHE SUED
object pol_sued_stw1 : CommandScript
{
pol_sued_stw1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pol_sued_stw2 : CommandScript
{
pol_sued_stw2()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pol_sued_stw3 : CommandScript
{
pol_sued_stw3()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// THW (AUSSERHALB)
object thw_elw1 : CommandScript
{
thw_elw1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object thw_mlw1 : CommandScript
{
thw_mlw1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object thw_unimog1 : CommandScript
{
thw_unimog1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// SONSTIGE (ENTSTOERDIENST WASSER, ABSCHLEPPFAHRZEUGE, BESTATTER ETC.)
object entstoerdienst : CommandScript
{
entstoerdienst()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object asf1 : CommandScript
{
asf1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object asf2 : CommandScript
{
asf2()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object feuerwehr_asf : CommandScript
{
feuerwehr_asf()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// ASB
object asb_naw : CommandScript
{
asb_naw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object asb_rtw1 : CommandScript
{
asb_rtw1()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object asb_rtw2 : CommandScript
{
asb_rtw2()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object asb_rtw3 : CommandScript
{
asb_rtw3()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object rth_chr29 : CommandScript
{
rth_chr29()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object vattenfall : CommandScript
{
vattenfall()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
// SONSTIGE STATUS- UND ABFRAGEKENNUNGEN (WERDEN INTERN VERWENDET)
object ich_bin_frei : CommandScript
{
ich_bin_frei()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_nicht_frei : CommandScript
{
ich_bin_nicht_frei()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object loeschzug_f12_teilnehmer : CommandScript
{
loeschzug_f12_teilnehmer()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object loeschzug_f22_teilnehmer : CommandScript
{
loeschzug_f22_teilnehmer()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object loeschzug_f23_teilnehmer : CommandScript
{
loeschzug_f23_teilnehmer()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object loeschzug_f33_teilnehmer : CommandScript
{
loeschzug_f33_teilnehmer()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object loeschzug_f3917_teilnehmer : CommandScript
{
loeschzug_f3917_teilnehmer()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object thw_zug_teilnehmer : CommandScript
{
thw_zug_teilnehmer()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ff : CommandScript
{
ich_bin_ff()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_adienst : CommandScript
{
ich_bin_ein_adienst()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_bdienst : CommandScript
{
ich_bin_ein_bdienst()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_bfw : CommandScript
{
ich_bin_ein_bfw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_grtw : CommandScript
{
ich_bin_ein_grtw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_asf : CommandScript
{
ich_bin_ein_asf()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_notarzt : CommandScript
{
ich_bin_ein_notarzt()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_ra : CommandScript
{
ich_bin_ein_ra()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_einsatzleiter : CommandScript
{
ich_bin_ein_einsatzleiter()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_fuehrungsdienst : CommandScript
{
ich_bin_ein_fuehrungsdienst()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_atemschutztraeger : CommandScript
{
ich_bin_ein_atemschutztraeger()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_csa_traeger : CommandScript
{
ich_bin_ein_csa_traeger()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_nef : CommandScript
{
ich_bin_ein_nef()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_rtw : CommandScript
{
ich_bin_ein_rtw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_fuehre_wasser : CommandScript
{
ich_fuehre_wasser()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_wasser_retter : CommandScript
{
ich_bin_ein_wasser_retter()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_hubretter : CommandScript
{
ich_bin_ein_hubretter()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_hoehenretter : CommandScript
{
ich_bin_ein_hoehenretter()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_rth : CommandScript
{
ich_bin_ein_rth()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_stw : CommandScript
{
ich_bin_ein_stw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_ein_mtw : CommandScript
{
ich_bin_ein_mtw()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_kripo : CommandScript
{
ich_bin_kripo()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_fuehre_pa : CommandScript
{
ich_fuehre_pa()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_fuehre_csa : CommandScript
{
ich_fuehre_csa()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_fuehre_tauchgeraet : CommandScript
{
ich_fuehre_tauchgeraet()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ich_bin_kein_fz : CommandScript
{
ich_bin_kein_fz()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object schnellangriff_aktiviert : CommandScript
{
schnellangriff_aktiviert()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object kmrd_target : CommandScript
{
kmrd_target()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object Funkfrei : CommandScript
{
Funkfrei()
{
SetValidTargets(ACTOR_VEHICLE);
SetIcon("funkfrei");
SetCursor("funkfrei");
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
if(!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()!=Target->GetID()))
return false;
return true;
}
void PushActions(GameObject *Caller, Actor *Target, int childID)
{
Caller->RemoveCommand("ich_bin_nicht_frei");
Audio::PlaySample("mod:/Audio/FX/voices/hints/FUNKFREI.wav");
Mission::PlayHint("Status 1 -> Frei auf Funk");
}
};
object verteiler_an_bord : CommandScript
{
verteiler_an_bord()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object monitor_an_bord : CommandScript
{
monitor_an_bord()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object ts_an_bord : CommandScript
{
ts_an_bord()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object pylone_an_bord : CommandScript
{
pylone_an_bord()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object lima_an_bord : CommandScript
{
lima_an_bord()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object schnellangriff_an_bord : CommandScript
{
schnellangriff_an_bord()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object luefter_an_bord : CommandScript
{
luefter_an_bord()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object Hochwasser_Punkt : CommandScript
{
Hochwasser_Punkt()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object oelspur_target : CommandScript
{
oelspur_target()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object hrettung_target : CommandScript
{
hrettung_target()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
object hier_landen : CommandScript
{
hier_landen()
{
SetGroupID(20);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return false;
}
};
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