Hello, I am attempting to reskin the models on the Beaverfield Mod. I am following the "Creating a reskin" tutorial made by jan and have came across an issue at the last step. Creating a Reskin
Paste the "Global Asset ID" into the "Material" area of the Skinnable Mesh Component. The ID must be in square brackets! []
Once I pasted the ID and saved it. The texture appeared glitched showing the beaverfield texture along with the one I created. I am just needing some guidance on where I messed up more than likely and how to fix it as this is my first time attempting a reskin. I attached a pic below of the glitched texture.