Die folgenden Kategorien werden definiert:
Type | Collision Mask | Collision Mask Value | Collision Filter Group | Collision Filter Group Value |
player units | DEFAULT | KINEMATIC | CHARACTER | 37 | KINEMATIC | SENSOR | 20 |
civil units | DEFAULT | KINEMATIC | 5 | KINEMATIC | SENSOR | FIRE | TOXIC | 1556 |
temporary static obstacle | DEFAULT | KINEMATIC | 5 | KINEMATIC | SENSOR | 20 |
completely static obstacle | DEFAULT | STATIC | 3 | VORONOI | PROJECTILE | 6144 |
AI Proximity Proxy | SENSOR | 16 | KINEMATIC | FIRE | TOXIC | 1540 |
Voronoi Tester | VORONOI | 2048 | <varies> | <varies> |
Shallow water plane | SHALLOWWATER | 64 | VORONOI | PROJECTILE | 6144 |
Medium water plane | MEDIUMWATER | 192 | VORONOI | PROJECTILE | 6144 |
Deep water plane | DEEPWATER | 448 | VORONOI | PROJECTILE | 6144 |
Projectiles | KINEMATIC | PROJECTILE | 4100 | STATIC | KINEMATIC | SHALLOWWATER | 70 |
Burning Fire | FIRE | 512 | SENSOR | KINEMATIC | 20 |
Toxic cloud | TOXIC | 1024 | SENSOR | KINEMATIC | 20 |
Dies führt zu den folgenden Einstellungen für die erstellten KI-Karten:
Map | Avoided Types | Avoided Value | Required Types | Required Value |
Land Map | STATIC | SHALLOWWATER | 66 | 0 | |
Medium Water Map | STATIC | 2 | MEDIUMWATER | 192 |
Deep Water Map | STATIC | 2 | DEEPWATER | 448 |
Diver Map | STATIC | 2 | 0 | |
Helicopter Map | STATIC | 2 | 0 |