Code
class FireObject: public Actor
{
virtual bool IsValid() const;
void Burn();
void SetTemperature(float degree_); //!< Handle with care!
float GetMaxMaterialTemperature() const;
void SetMaterial(const char *material_);
void Large();
void Small();
void StopLarge();
void StopSmall();
void Stop();
bool IsBurning();
bool IsBurned();
void SetActive(bool active_);
void Restart();
virtual Vector GetPosition() const;
virtual void SetPosition(const Vector &v_);
float GetEnergy() const;
void SetEnergy(float energy_);
};
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