Code
class Path : public Actor
{
Path();
Path(const Path& Obj_);
Path(const Actor* Act_);
~Path();
virtual bool IsValid() const;
void SetOnFinishDeleteObject( bool delete_);
bool GetOnFinishDeleteObject() const;
void SetPathType(PathType type_);
PathType GetPathType() const;
Vector GetStartPosition() const;
float GetDistance(const Vector &Pos_) const;
float GetPathSpeed();
int GetNumPoints();
Vector GetPoint(int index_);
int GetPointID(int index_);
Vector GetNearestPoint(const Vector &v_);
int GetNearestPointIndex(const Vector &v_);
};
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