Code
class ScriptSerializer
{
ScriptSerializer();
~ScriptSerializer(void);
bool IsValid() const;
int Write(const char *String_);
int Write(int Value_);
int Write(unsigned int Value_);
int Write(long Value_);
int Write(float Value_);
int Write(char Value_);
int Write(unsigned char Value_);
int Write(unsigned short Value_);
int Write(bool Value_);
int Write(Actor &Actor_);
int Write(GameObject &Obj_);
int Write(Person &Person_);
int Write(Vehicle &Vehicle_);
int Write(OpenHouse &House_);
int Write(FireObject &Fireobject_);
int Write(SpawnPoint &SpawnPoint_);
int Write(Path &Path_);
int Write(ActorList &List_);
int Write(GameObjectList &List_);
int Write(PersonList &List_);
int Write(VehicleList &List_);
int Write(FireObjectList &List_);
int Write(OpenHouseList &List_);
int Write(PathList &List_);
int Write(Vector &Value_);
int Read(char *&String_);
int Read(int &Value_);
int Read(unsigned int &Value_);
int Read(long &Value_);
int Read(float &Value_);
int Read(char &Value_);
int Read(unsigned char &Value_);
int Read(unsigned short &Value_);
int Read(bool &Value_);
bool ReadBool();
int Read(Actor &Actor_);
int Read(GameObject &Obj_);
int Read(Person &Person_);
int Read(Vehicle &Vehicle_);
int Read(OpenHouse &House_);
int Read(FireObject &Fireobject_);
int Read(SpawnPoint &SpawnPoint_);
int Read(Path &Path_);
int Read(ActorList &List_);
int Read(GameObjectList &List_);
int Read(PersonList &List_);
int Read(VehicleList &List_);
int Read(FireObjectList &List_);
int Read(OpenHouseList &List_);
int Read(PathList &List_);
int Read(Vector &Value_);
unsigned int GetVersion() const;
};
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