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ScriptSerializer

  • Antiphon
  • 12. November 2023 um 15:51
  • 801 mal gelesen
  • Code
    class ScriptSerializer
    {
    		ScriptSerializer();
    		~ScriptSerializer(void);
    
    		bool IsValid() const;
    
    		int Write(const char *String_);
    		int Write(int Value_);
    		int Write(unsigned int Value_);
    		int Write(long Value_);
    		int Write(float Value_);
    		int Write(char Value_);
    		int Write(unsigned char Value_);
    		int Write(unsigned short Value_);
    		int Write(bool Value_);
    		int Write(Actor &Actor_);
    		int Write(GameObject &Obj_);
    		int Write(Person &Person_);
    		int Write(Vehicle &Vehicle_);
    		int Write(OpenHouse &House_);
    		int Write(FireObject &Fireobject_);
    		int Write(SpawnPoint &SpawnPoint_);
    		int Write(Path &Path_);
    		int Write(ActorList &List_);
    		int Write(GameObjectList &List_);
    		int Write(PersonList &List_);
    		int Write(VehicleList &List_);
    		int Write(FireObjectList &List_);
    		int Write(OpenHouseList &List_);
    		int Write(PathList &List_);
    		int Write(Vector &Value_);
    
    		int Read(char *&String_);
    		int Read(int &Value_);
    		int Read(unsigned int &Value_);
    		int Read(long &Value_);
    		int Read(float &Value_);
    		int Read(char &Value_);
    		int Read(unsigned char &Value_);
    		int Read(unsigned short &Value_);
    		int Read(bool &Value_);
    		bool ReadBool();
    		int Read(Actor &Actor_);
    		int Read(GameObject &Obj_);
    		int Read(Person &Person_);
    		int Read(Vehicle &Vehicle_);
    		int Read(OpenHouse &House_);
    		int Read(FireObject &Fireobject_);
    		int Read(SpawnPoint &SpawnPoint_);
    		int Read(Path &Path_);
    		int Read(ActorList &List_);
    		int Read(GameObjectList &List_);
    		int Read(PersonList &List_);
    		int Read(VehicleList &List_);
    		int Read(FireObjectList &List_);
    		int Read(OpenHouseList &List_);
    		int Read(PathList &List_);
    		int Read(Vector &Value_);
    
    		unsigned int GetVersion() const;
    };
    Alles anzeigen
    • Emergency4
    • Zitieren
  • Vorheriger Eintrag Person
  • Nächster Eintrag SpawnPoint
  • PDF

Kategorien

  1. EMERGENCY 5 / 2016 / 2017 / 20 11
    1. Allgemeines 6
    2. Assets 1
    3. Mapping 1
    4. Prefabs 3
    5. Scripting 0
  2. EMERGENCY 4 46
    1. Allgemeines 10
    2. Assets 6
    3. Mapping 3
    4. Prototypes 1
    5. Scripting 0
    6. SDK 26
  3. EMERGENCY 6
    1. Hilfestellungen 5
    2. Problemlösungen 1
  4. Emergency Hub 0
    1. Features 3
      1. Modding Teams 3

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