Code
class SpawnPoint : public Actor
{
SpawnPoint();
SpawnPoint(const SpawnPoint& Obj_);
SpawnPoint(const Actor* Act_);
~SpawnPoint();
virtual bool IsValid() const;
virtual Vector GetPosition() const;
virtual void GetPosition(float &x_, float &y_, float &z_);
GameObject SpawnSingleObject(const char* Name_);
void SetEnabled(bool Enabled_);
};
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