Code
class GameDialog
{
GameDialog();
~GameDialog(void);
bool Load(const char *file_);
void Show(bool show_);
void Show(const char *element_, bool show_);
const char* StaticText_GetText(const char *element_);
bool StaticText_SetText(const char *element_, const char *text_);
const char* TextEdit_GetText(const char *element_);
bool TextEdit_SetText(const char *element_, const char* text_);
// togglebutton interface
bool Togglebutton_GetValue(const char *toggleButton_);
bool Togglebutton_SetValue(const char *toggleButton_, bool down_);
};
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