Are you sure? I animated the rotators in my mod. Though i had to add the cover of the lightbar as seperate object.
That seems to be the only way this can be done, unfortunately.
Using that system, the lightbar lenses must be their own unique object (per vehicle) and I'm trying to avoid that because I don't like working with the ingame editor. It's a ton of vehicles with unique lightbar placement and sometimes different lenses depending on the configuration of the bar. Sometimes childs dont like being overlayed on top of other childs as well and the transparency just wont work on my end no matter what I do.
I've done "open top" fire apparatus and the childObjects for passengers (fake person models) do not show up through the windshield and any side facing windows on the vehicle. Apparently, the childObjects dont get rendered through any transparent surface on the inside.
What method did you use for the rotators themselves? Are the rotators just childObjects, or are they part of the model itself?
I'm asking because there are situations like dlk_support_out where I need an animation on the vehicle itself to play, and it can't interrupt the main rotation.
I also need to figure out how to make childObjects inside of other childs. Intersection sweepers and oscillating lights could also be really cool but until this transparency order thing is figured out, I will have to compromise my ideas.
Thanks for confirming that this idea is possible.