Custom made Rapid Response Unit (Zásahová jednotka) probably equivalent of MEK units.
Also with a new tactical shield.
Zeigt her Eure 3D-Basteleien
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Really loving the helmet details with the side rails - and one can actually recognize the Peltor headsets. Impressive! 😊
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I also found out that certain things can or can't be done like overlaying or having animated child objects inside existing objects. This is why the childObject animation method for rotator lightbars might not be possible unfortunately.
Are you sure? I animated the rotators in my mod. Though i had to add the cover of the lightbar as seperate object.
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Are you sure? I animated the rotators in my mod. Though i had to add the cover of the lightbar as seperate object.
That seems to be the only way this can be done, unfortunately.
Using that system, the lightbar lenses must be their own unique object (per vehicle) and I'm trying to avoid that because I don't like working with the ingame editor. It's a ton of vehicles with unique lightbar placement and sometimes different lenses depending on the configuration of the bar. Sometimes childs dont like being overlayed on top of other childs as well and the transparency just wont work on my end no matter what I do.
I've done "open top" fire apparatus and the childObjects for passengers (fake person models) do not show up through the windshield and any side facing windows on the vehicle. Apparently, the childObjects dont get rendered through any transparent surface on the inside.
What method did you use for the rotators themselves? Are the rotators just childObjects, or are they part of the model itself?
I'm asking because there are situations like dlk_support_out where I need an animation on the vehicle itself to play, and it can't interrupt the main rotation.
I also need to figure out how to make childObjects inside of other childs. Intersection sweepers and oscillating lights could also be really cool but until this transparency order thing is figured out, I will have to compromise my ideas.
Thanks for confirming that this idea is possible.
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I added the rotators as a child. For the lightbar lenses i opted to add them as doors.
For the problem with the windshield and lenses: Try to add it as a seperate object i.e. door too. The 3d model of the should be below the pivot. That should fix the issue with the transparency.
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I added the rotators as a child. For the lightbar lenses i opted to add them as doors.
For the problem with the windshield and lenses: Try to add it as a seperate object i.e. door too. The 3d model of the should be below the pivot. That should fix the issue with the transparency.
Thank you for the advice, I'll try it out. This answers my question regarding Em4's rendering order on some materials. The pivot setting is something I did not consider and I will be trying something out with that too.
I will also try experimenting if superchilds or other objects interact in different ways.
Hopefully this solves my issues and allows me to go all-in with some ideas I've had.
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