That '4X bigger maps' thing is real, but it was likely done with AI code and assistance.
Let me explain:
The group who made that mod had no prior programming experience until June 2026. In April, their mods had no working vehicle startup spawn scripts and had many scripting problems. All of a sudden in June of this year they began releasing insane things like vehicle pursuits and heavily scripted events.
Now in July 2 they suddenly 'crack' Em4.exe and are able to add anything they want? Also very curious why it wasnt legends like Fry or Antiphon who did this first? Why these people from out of nowhere
Being blunt: I don't trust their competence...where did that sudden increase in skill come from? Why not show this earlier if they already knew how? Regardless it's none of my business that they use AI for this stuff. If this means we get something better longterm with the use of technology, eh sure why not. Bugfixing will be their problem though and I'd hate to debug a vibe coded project.
Another thing worth considering: The decomp of Em4.exe in this case is closed source....where's the github page showing their source code and the inner workings of the injector, decompiled dll and an exact accounting of what their launcher does to our computer? From a purely opsec perspective it's rather unusual that this entire process is so opaque and being done via...discord of all places. I'd expect some kind of documentation for how this was programmed by them if they knew what they were doing.
For reference, projects like scriptHookV (I'm sure some of you know what this is) or silentPatch are very well documented on places like github showing exactly what the code is doing and how it adjusts the original games' exe to fix things or improve the experience. I can't help but be weirded out we're not seeing more transparency for Em4's biggest new modding development.
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Anyway I do think what they did is legit and there's a lot they can do. They used .dll injection and a 'launcher' to load into the game and it is likely not in violation of game TOS.
However converting this to 64 bit might, if they end up breaking the game down to it's bare foundations/source code. I have no idea where that sits regarding the law as I am not a German citizen. You guys will have to explain that to me.
I am concerned however at the idea that their 'launcher' and .dll fixes will essentially force all Em4 projects into their ecosystem and mods. All things moving forward might have to go through them as a monopoly, which ironically enough...the same thing they accused me of doing a few years ago.
Oh well, we will see how this goes.