The vehicle has a total of 47.573 polygons: of which 32.664 belong to the base model, 14.153 to the doors (all of them are separate, including the trunk) and 756 to a single wheel. It is not a high-poly model, but rather a medium-poly one.
Why Polish modders tend to create models this way? To this day, I honestly have no idea where that approach originated from.
We (myself and Duszkarczyk) create not only the model itself but also a complete UV map for the entire vehicle. Because of that, smaller details can easily be represented through textures. Larger modifications, such as changing the shape of a wheel arch, have to be done manually by moving vertices.
In general, this is usually easier than editing the texture, although of course it is not always the better solution.
I see, so mid poly is under 100k, I understand your reasoning.
I also dont understand why you guys model things that way. I'd just keep it under 10k or even lower and call it a day.
Gotta be straight honest with you though, manually moving vertices sounds miserable. Personally I wouldn't have the patience or mental fortitude to do that.