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Zeigt her Eure 3D-Basteleien

  • Eiserner_Onkel
  • November 15, 2023 at 3:33 AM
Derzeit kommt es vermehrt zu automatisierten Registrierungen und Spam-Beiträgen. Dadurch kann es vereinzelt zu unerwünschten Inhalten kommen. Wir arbeiten bereits an technischen Maßnahmen, um dies zu unterbinden. Übergangsweise werden neu registrierte Nutzer einer eingeschränkten Benutzergruppe zugewiesen, mit der keine neuen Themen erstellt werden können. Nach dem Hochladen eines Avatars wird die Einschränkung nach rund 10 Minuten automatisch aufgehoben. Danke für euer Verständnis und eure Geduld.

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  • v.o.j
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    • December 24, 2024 at 10:46 AM
    • #121

    Custom made Rapid Response Unit (Zásahová jednotka) probably equivalent of MEK units.
    Also with a new tactical shield.

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  • Tonga
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    • December 24, 2024 at 3:56 PM
    • #122

    Really loving the helmet details with the side rails - and one can actually recognize the Peltor headsets. Impressive! 😊

    Cheers,
    Tonga

    "You don't rise to the occasion. You fall to the level of your training."

  • Fry
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    • December 31, 2024 at 3:21 PM
    • #123
    Quote from itchyboy

    I also found out that certain things can or can't be done like overlaying or having animated child objects inside existing objects. This is why the childObject animation method for rotator lightbars might not be possible unfortunately.

    Are you sure? I animated the rotators in my mod. Though i had to add the cover of the lightbar as seperate object.

  • itchyboy
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    • January 1, 2025 at 4:45 AM
    • #124
    Quote from Fry

    Are you sure? I animated the rotators in my mod. Though i had to add the cover of the lightbar as seperate object.

    That seems to be the only way this can be done, unfortunately.

    Using that system, the lightbar lenses must be their own unique object (per vehicle) and I'm trying to avoid that because I don't like working with the ingame editor. It's a ton of vehicles with unique lightbar placement and sometimes different lenses depending on the configuration of the bar. Sometimes childs dont like being overlayed on top of other childs as well and the transparency just wont work on my end no matter what I do.

    I've done "open top" fire apparatus and the childObjects for passengers (fake person models) do not show up through the windshield and any side facing windows on the vehicle. Apparently, the childObjects dont get rendered through any transparent surface on the inside.

    What method did you use for the rotators themselves? Are the rotators just childObjects, or are they part of the model itself?

    I'm asking because there are situations like dlk_support_out where I need an animation on the vehicle itself to play, and it can't interrupt the main rotation.

    I also need to figure out how to make childObjects inside of other childs. Intersection sweepers and oscillating lights could also be really cool but until this transparency order thing is figured out, I will have to compromise my ideas.

    Thanks for confirming that this idea is possible.

  • Fry
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    • January 1, 2025 at 2:47 PM
    • #125

    I added the rotators as a child. For the lightbar lenses i opted to add them as doors.

    For the problem with the windshield and lenses: Try to add it as a seperate object i.e. door too. The 3d model of the should be below the pivot. That should fix the issue with the transparency.

  • itchyboy
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    • January 2, 2025 at 3:34 AM
    • #126
    Quote from Fry

    I added the rotators as a child. For the lightbar lenses i opted to add them as doors.

    For the problem with the windshield and lenses: Try to add it as a seperate object i.e. door too. The 3d model of the should be below the pivot. That should fix the issue with the transparency.

    Thank you for the advice, I'll try it out. This answers my question regarding Em4's rendering order on some materials. The pivot setting is something I did not consider and I will be trying something out with that too.

    I will also try experimenting if superchilds or other objects interact in different ways.

    Hopefully this solves my issues and allows me to go all-in with some ideas I've had.

  • Firefighter1790
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    • January 12, 2025 at 3:34 PM
    • #127

    Hallo zusammen,

    heute zeige ich euch den neuen KEF der BF Sittingen.

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  • Leutnant_Lunte
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    • January 14, 2025 at 10:41 AM
    • #128

    Nach über 13 Jahren Modding in EM4 wage auch ich mich langsam an eigene 3D Modelle.

    Den Start macht eine Fiktive Feuerwache (Open House). Ich bin bisher sehr zufrieden. Danke auch an den Support aus meinem Team.


  • Tonga
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    • January 15, 2025 at 3:57 PM
    • #129
    Quote from Leutnant_Lunte

    Nach über 13 Jahren Modding in EM4 wage auch ich mich langsam an eigene 3D Modelle.

    Den Start macht eine Fiktive Feuerwache (Open House). Ich bin bisher sehr zufrieden. Danke auch an den Support aus meinem Team.

    Hab ich doch letztens richtig gesehen... sieht mega aus!

    Doofe Frage des Unwissenden:
    Hast du's als Durchfahrtsgaragen geplant, oder zweiseitig, quasi "Heck an Heck"? :)

    Cheers,
    Tonga

    "You don't rise to the occasion. You fall to the level of your training."

  • Leutnant_Lunte
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    • January 15, 2025 at 5:27 PM
    • #130

    Danke dir! Ist als Durchfahrtsgarage geplant. Ausrücken nach vorne. Einrücken von hinten.

  • Firefighter1790
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    • January 24, 2025 at 7:21 PM
    • #131

    Hallo zusammen,

    heute zeige ich ein neues Modell und zwar ein EC Line von Magirus.

    MfG

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  • Firefighter1790
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    • January 25, 2025 at 3:54 PM
    • #132

    Hallo zusammen,

    hier mal das fast fertig Modell fehlt nur noch der BL ausbau.


    MfG

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  • D4rk_Bone
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    • January 26, 2025 at 12:32 PM
    • #133

    Eine DLK 23/12 von MAN und Rosenbauer.

  • Firefighter1790
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    • January 26, 2025 at 1:40 PM
    • #134

    Jetzt das Fertige Modell.

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  • Antiphon
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    • February 9, 2025 at 4:58 PM
    • #135

    Ein Teleskopmast.

    Unter Mitwirkung von Seargant_Pommes, D4rk_Bone, reather

  • sb-modder
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    • February 9, 2025 at 6:57 PM
    • #136

    Eine Metz/Rosenbauer B42? Wenn ja, dann wäre die auf einem MB Antos 2543 interessant

    https://www.rosenbauer.com/de/ru/world/auslieferungen/fahrzeug-des-monats/fahrzeug-des-monats-detail/fahrzeuguebergaben/show/Fahrzeuguebergaben/b42-wf-bosch-homburg

  • TH3LASTLINE
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    • February 9, 2025 at 7:20 PM
    • #137

    Ist da nicht mittlerweile aus 30/36 -> 30/35 geworden?

  • Antiphon
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    • February 9, 2025 at 7:23 PM
    • #138
    Quote from sb-modder

    dann wäre die auf einem MB Antos 2543 interessant

    Ich glaube der Reutlingen Aufbau ist noch etwas älter.

    Quote from TH3LASTLINE

    Ist da nicht mittlerweile aus 30/36 -> 30/35 geworden?

    Korrekt, mein Fehler.

  • TimTim
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    • February 14, 2025 at 12:11 PM
    • #139

    Ziegler Z6 - FlKFZ mittel

    Kleiner Funfact die Beklebung ist dem der Bundeswehrfeuerwehr Diepholz nachempfunden samt korrekten Funkrufnamen und neuen Designkonzept der Bundeswehrfeuerwehr.

  • AttractiveBox
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    • March 6, 2025 at 8:13 PM
    • #140

    Mein erstes Fahrzeug für Emergency, ein Rosenbauer AT2 auf einem Steyr 14S25

    Noch nicht ganz fertig, ein paar Details fehlen noch

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